Scenario+Timber+1

toc =Overview=

Somewhat generic (although potentially feasible) scenario for a player of the timber harvesting role, focused primarily on different types of timber harvest.

=**Stage 1:** Harvest 80 acres of timber=


 * Criteria for success:**
 * //Please be as specific as you can – the computer needs to be able to evaluate this//**
 * Harvested timber from 80 acres of land.


 * What would a player have to understand to do this?**
 * Basic gameplay interface
 * That land is divided into plots/parcels, and that harvesting timber from them requires appropriate zoning, and ownership/easement.


 * Data needed by player:**
 * Landcover classification of tiles (ie. can't harvest on developed tiles)


 * Possible conflicts with other roles/goals:**
 * Various land use pressures affecting land prices, neighboring conservation efforts that might be adversely affected by harvests.

=**Stage 2:** Harvest pine=


 * Criteria for success:**
 * //Please be as specific as you can – the computer needs to be able to evaluate this//**
 * Harvest 40,000 board-feet of pine timber.


 * What would a player have to understand to do this?**
 * Basic gameplay interface
 * Differences in forest types
 * How to quantify timber resource (possibly)


 * Data needed by player:**
 * Specific landcover classification (general forest type)
 * Volume of standing/harvested timber (possibly)


 * Possible conflicts with other roles/goals:**
 * Various land use pressures affecting land prices, neighboring conservation efforts that might be adversely affected by harvests.
 * Could just harvest pine randomly until requirement is met; however this approach is not nearly as efficient.
 * Could potentially highlight different species-specific requirements for stand growth if that level of detail is available (ie. Mesic v. dry habitat types)

=**Stage 3:** Provide Sawlogs=


 * Criteria for success:**
 * //Please be as specific as you can – the computer needs to be able to evaluate this//**
 * Harvest and sell 240,000 board-feet of hardwood sawlogs


 * What would a player have to understand to do this?**
 * Basic gameplay interface
 * Differences in forest types
 * How to quantify timber resource on land


 * Data needed by player:**
 * Specific landcover classification (general forest type)
 * Volume of standing timber
 * Difference between sawlogs and pulp


 * Possible conflicts with other roles/goals:**
 * Various land use pressures affecting land prices, neighboring conservation efforts that might be adversely affected by harvests.
 * Could just harvest hardwood forests randomly until requirement is met; however this approach is not nearly as efficient.
 * Could potentially highlight the difference between managing for pulp and managing for sawlogs

=**Stage 4:** Establish pine plantation=


 * Criteria for success:**
 * //Please be as specific as you can – the computer needs to be able to evaluate this//**
 * Establish a pine plantation that has the potential to provide 10,000 board-feet/acre of sawlogs after 120 years


 * What would a player have to understand to do this?**
 * Basic gameplay interface
 * Differences in forest types
 * Volume of timber production/year/acre
 * Species-specific habitat requirements (ie. Pine species)
 * Relationship of site productivity to timber production


 * Data needed by player:**
 * Specific landcover classification (general forest type)
 * Site productivity measure (site index or habitat type?)


 * Possible conflicts with other roles/goals:**
 * Various land use pressures affecting land prices, neighboring conservation efforts that might be adversely affected by harvests.
 * Planting of higher value species may provide higher return on productive sites.
 * Could potentially highlight different species-specific requirements for stand growth if that level of detail is available (ie. Mesic v. dry habitat types)
 * Could potentially highlight the difference between managing for pulp and managing for sawlogs