Scenario+-+Maintain+Ecological+Integrity

=Overview=

Conservation scenario describing protecting increasingly complex tracts of land via the maintenance of ecological integrity through a 'hands-off' approach (ie. purchase and leave idle; no active management)

=Stage 1: Protect 80 acres of habitat=


 * Criteria for success: **
 * //Please be as specific as you can – the computer needs to be able to evaluate this// **
 * Protect (purchase) 80 contiguous acres from development, harvest, or motorized use


 * What would a player have to understand to do this? **
 * Basic gameplay interface
 * That land is divided into plots/parcels
 * how to conserve the acerage (just purchase? Conservation easement?)
 * promote learning of benefit of conserving contiguous areas (link to wiki entry?)


 * Data needed by player: **
 * Current status of tiles (no harvested or developed tiles)


 * Possible conflicts with other roles/goals: **
 * Various land use pressures affecting land prices
 * proximity to lake property increasing demand on tile
 * large contiguous forest tracks may face harvest pressure

=Stage 2: Protect 80 acres of high-quality habitat=


 * Criteria for success: **
 * //Please be as specific as you can – the computer needs to be able to evaluate this// **
 * Protect (purchase) 80 contiguous acres from development, harvest, or motorized that consists predominately of high-quality habitat


 * What would a player have to understand to do this? **
 * Definition of 'high-quality' habitat
 * mature forest >80 yrs
 * lakeshore
 * wetland
 * Basic gameplay interface
 * That land is divided into plots/parcels
 * how to conserve the acerage (just purchase? Conservation easement?)
 * promote learning of benefit of conserving contiguous areas (link to wiki entry?)


 * Data needed by player: **
 * landcover type
 * age of forest
 * Current status of tiles (no harvested or developed tiles)


 * Possible conflicts with other roles/goals: **
 * Various land use pressures affecting land prices
 * proximity to lake property increasing demand on tile
 * large contiguous forest tracks may face harvest pressure

=Stage 3: Build habitat corridor=


 * Criteria for success: **
 * //Please be as specific as you can – the computer needs to be able to evaluate this// **
 * Link two existing protected areas with a corridor of at least 2 pixel width of protected undeveloped land
 * scenario suggested corridor exists in harvested matrix, but may be unrealistic


 * What would a player have to understand to do this? **
 * Purpose of habitat corridors (wiki entry?)
 * potentially identifying protected areas owned by other players(?)
 * Basic gameplay interface
 * That land is divided into plots/parcels
 * how to conserve the acerage (just purchase? Conservation easement?)
 * promote learning of benefit of conserving contiguous areas (link to wiki entry?)


 * Data needed by player: **
 * landcover type
 * age of forest
 * Current status of tiles (no harvested or developed tiles)


 * Possible conflicts with other roles/goals: **
 * People like to develop near protected areas
 * Various land use pressures affecting land prices
 * proximity to lake property increasing demand on tile
 * large contiguous forest tracks may face harvest pressure

=Stage 4: Protect 10% of each habitat type in county=


 * Criteria for success: **
 * //Please be as specific as you can – the computer needs to be able to evaluate this// **
 * Ensure 10% of each habitat type is protected


 * What would a player have to understand to do this? **
 * Range of habitat types
 * amount and spatial distribution of habitat types within county
 * potentially identifying protected areas owned by other players(?)
 * How to coordinate efforts with other conservationists
 * Basic gameplay interface
 * That land is divided into plots/parcels
 * how to conserve the acerage (just purchase? Conservation easement?)
 * promote learning of benefit of conserving contiguous areas (link to wiki entry?)


 * Data needed by player: **
 * Range of habitat types
 * amount and spatial distribution of habitat types within county
 * potentially identifying protected areas owned by other players(?)
 * Current status of tiles (no harvested or developed tiles)


 * Possible conflicts with other roles/goals: **
 * People like to develop near protected areas
 * Various land use pressures affecting land prices
 * proximity to lake property increasing demand on tile
 * large contiguous forest tracks may face harvest pressure

=Stage 5: Provide habitat for population of American Marten=


 * Criteria for success: **
 * //Please be as specific as you can – the computer needs to be able to evaluate this// **
 * **//Not finished//**


 * What would a player have to understand to do this? **
 * **//Habitat requirements of American Marten - not defined//**
 * DNR conservation actions
 * amount and spatial distribution of habitat types within county
 * potentially identifying protected areas owned by other players(?)
 * How to coordinate efforts with other conservationists
 * Basic gameplay interface
 * That land is divided into plots/parcels
 * how to conserve the acerage (just purchase? Conservation easement?)
 * promote learning of benefit of conserving contiguous areas (link to wiki entry?)


 * Data needed by player: **
 * Range of habitat types
 * amount and spatial distribution of habitat types within county
 * potentially identifying protected areas owned by other players(?)
 * Current status of tiles (no harvested or developed tiles)


 * Possible conflicts with other roles/goals: **
 * People like to develop near protected areas
 * Various land use pressures affecting land prices
 * proximity to lake property increasing demand on tile
 * large contiguous forest tracks may face harvest pressure