Gameplay+actions

A description of the sequence that defines a range of player actions. Some of the actions are reserved for specific player roles, while others actions can be performed by any role. = = =Generic Actions= Available to all players

Buy tile
toc
 * click tile - shows ownership
 * click bid tile, submit bid amount through marketplace/auctionhouse
 * if owned, notify owner - owner accepts, reject, ignore
 * if not owned, state accepts highest bid on tile
 * if bid exists on tile, indicate with floating dollar sign on map (or something)
 * at time of bid acceptance or rejectance, notify bidder
 * if bid accepted, change ownership

Lobby for Zoning Change
= =

=Role-specific Actions= Only accessible to certain roles

Forest Harvesting

 * Determine Ownership
 * land owned by timber company
 * select tile
 * select harvest method
 * land under other ownership
 * bid on job in marketplace/auctionhouse
 * if won, accept terms
 * Implement Harvest (action only possible by timber company role)
 * determine harvesting strategy
 * clearcut
 * partial selection
 * specify selection process
 * Arborgast
 * BDq
 * q-raito
 * target basal area
 * diameter-limit - everything above the specified diameter limit is removed
 * specify diameter limit
 * free-form
 * specify removal from each class
 * appropriate quantity of trees removed
 * update tile attributes
 * update player attributes (timber / monetary cache?)
 * regeneration method (if any) applied
 * automatic dispersal of funds? (splitting between owner and logger?)

Developing Land

 * Determine Ownership
 * land owned by developer
 * select tile
 * select development method?

Survey

 * return estimation of timber resource
 * probabilistic observation of any species present (surveys are imperfect)
 * increase accuracy of survey (both timber resource and wildlife) by taking specific mensuration courses? - Easy way to integrate educational aspect